Pocketpair's Survival-Crafting Game Continues to Thrive with Latest Update and Player Data
Palworld, the captivating survival-crafting game developed by Pocketpair, has become a force to be reckoned with in the gaming community. With each passing milestone, its popularity surges, and the latest player data released by the developer only solidifies its stronghold in the gaming world. As of now, over 19 million players have embarked on their Palworld journey since its launch, with a staggering 12 million on Steam and approximately seven million on Xbox consoles.
Today, on February 1, Pocketpair unveiled a new update, marked as v0.1.4.0 on Steam and v0.1.1.3 on Xbox, signaling the team's unwavering commitment to enhancing the Palworld experience. This update, brimming with bug fixes and improvements, addresses several key issues that have been impacting players' enjoyment of the game.
[Patch Notice]
— Palworld (@Palworld_EN) February 1, 2024
・Steam patch v0.1.4.0
・Xbox patch v0.1.1.3
Steam version v0.1.4.0 has been released.
(Xbox version v0.1.1.3 will be released as soon as it is ready)
Patch Notes:
===
▼Major Fixes
・Fixed an issue where the game would crash under certain conditions…
One significant fix addresses a persistent issue where the game would crash, leading to corrupted save data, particularly when the guild's total number of pals captured reached around 7,000. Given the collaborative nature of Palworld's guilds, where players band together to progress in multiplayer, this fix comes as a relief to many.
However, for those who have already fallen victim to this issue prior to the update, the road to recovery may be challenging, as old saves remain inaccessible. Pocketpair, nonetheless, assures players that efforts are ongoing to rectify this issue permanently, prioritizing the restoration of affected data.
Additionally, the update tackles other pesky bugs, such as instances where players in co-op and dedicated servers experienced double damage and situations where Pals became trapped within bases. Furthermore, Pocketpair has implemented measures to deter cheating and prevent the theft of other players' Pals, building upon previous updates that fortified the game against exploits.
Despite the strides made in enhancing gameplay and resolving issues, Pocketpair remains committed to Palworld's evolution. A recently unveiled early-access roadmap offers a glimpse into the future, teasing upcoming additions such as PvP modes and formidable raid bosses, ensuring that players have much to anticipate as they continue their adventures in Palworld.
Here’s the full list of bug fixes:
▼Major Fixes
・Fixed an issue where the game would crash under certain conditions
・Fixed an issue where if another player's pal/base pal had HP 30% or less, it could be captured by using a sphere.
・Fixed an issue where enemy pals would get stuck in walls due to charge attacks.
Implemented the first fix for an issue where the game would always crash and save data would be corrupted when the guild's total number of pals captured reached around 7000.
*The game no longer crashes even if the total number of captured objects exceeds 7000.
However, save data that has already been in this state (in the case of a server, the server's world data) prior to this update will still be unable to load.
We are continuing to work on fixing this issue permanently.
▼Key Configuration
・Added support for mouse side keys and numeric keypad in keyboard key configuration.
*Further improvements are currently planned, such as support for interact key configuration.
▼Player Issues
・Fixed an issue where players on dedicated servers and co-op (online) were receiving damage twice.
・Specifications have been changed so that you can move at extremely low speed even when you have exceeded the weight limit.
・Players will no longer pass through walls when dismounting.
・Fixed an issue where capture power strengthened by Lifmunk Effigies was reset when using memory reset drugs.
・Fixed an issue where armor could be equipped in the wrong slot.
・Adjusted camera positions of several Pals to make it easier to see when mounted.
▼Base Issues
・Specifications have been changed so that Pals who are manually assigned to a breeding farm will not become hungry and their manual assignments will not be removed.
・The key to lift Pals has been changed from F → V (Pad: X → Y) in order to prevent accidents.
・Reduced the speed and range of fire spreading on wooden buildings.
・Fixed an issue where manual work assignments could not be set at all under certain circumstances.
・Fixed an issue where extremely high-level Relaxaurus would attack the base during raids.
・Added several measures to prevent base Pals from getting stuck.
・Fixed an issue where Pals would get stuck while transporting items and would drop them on the spot.
・Fixed an issue where Pals at the base would continue to cut down trees that were already cut.
・Fixed an issue where Pals at the base were on the verge of death due to unexplained falling damage.
・Fixed an issue where Pals at the base would float under some conditions.
・Fixed an issue where if a farm was built on the second floor or above, work pals would be unable to move on the floors below.
▼Other
・Corrected incorrect text
・Measures have been added to prevent cheating and stealing other players' Pals.
·Many other minor fixes such as the addition of a UI key guide.
IMAGES CREDITS: POCKETPAIR
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